

"But over the years, I've been able to have some lightbulb moments and realisations. "I am a perfectionist, which is really frustrating because it means I've never been completely happy with anything we've released, because it's not perfect," he said.

But as Jacobson admits, FM23 had a less than stellar range of new features, such as the relatively underwhelming Squad Planner page, more reactive opposition managers, and some more detail on fanbases and what they think of your work.ĭespite still being proud of the game's success, with Steam reviews still at 87 percent positive - "most studios would kill for that", Jacobson says - he's still disappointed with what the studio put out. In his blog post, Jacobson calls FM23 the most-played game in the series' history at this stage of its life cycle, with 4.8 million players and growing (prior to having "embraced" platforms like Game Pass and Apple Arcade, this was typically closer to 2 million). Alongside all that is a shift from the studio's own in-house game development engine to the ubiquitous Unity.Īll this makes this year's FM24 a "closing of this chapter in our history", Jacobson said, with a major revamp of everything from graphics, to UI, to underlying systems coming next year in FM25 - something Jacobson said will be, "for the first time in decades, a true sequel."Īlongside the big reveal, Jacobson sat down with Eurogamer for a deeper look at what all this means, including a discussion of what exactly happened with last year's FM23, and a little more detail on what to expect from the big changes in FM24 and FM25. In an extensive developer blog, Jacobson apologised for the relative lack of new features in FM23, announced save game transfers coming in FM24, and the long-awaited arrival of women's football in FM25 - first announced back in 2021. Sports Interactive boss Miles Jacobson has announced a range of major shifts coming to the Football Manager series, dubbed "one of the biggest changes in our history."
